Webd3d9/tests: Add a test for resource creation with D3DFMT_UNKNOWN. d3d9: Clear the "surface" pointer on error in d3d9_device_CreateDepthStencilSurfaceEx(). d3d8: Do not modify the "texture" pointer for D3DFMT_UNKNOWN in d3d8_device_CreateTexture(). d3d8: Do not modify the "texture" pointer for D3DFMT_UNKNOWN in … WebAug 19, 2003 · m_thePresentParams.AutoDepthStencilFormat = D3DFMT_UNKNOWN; m_thePresentParams.EnableAutoDepthStencil = FALSE; But this doesn't: …
The Wine development release 2.2 is now available.
WebDec 18, 2024 · if (pp.BackBufferFormat == D3DFMT_UNKNOWN) {D3DDISPLAYMODE current_mode; if (SUCCEEDED(d3d->GetAdapterDisplayMode(adapter_index, … WebAug 19, 2003 · m_thePresentParams.AutoDepthStencilFormat = D3DFMT_UNKNOWN; m_thePresentParams.EnableAutoDepthStencil = FALSE; But this doesn't: m_thePresentParams.AutoDepthStencilFormat = D3DFMT_D24S8 m_thePresentParams.EnableAutoDepthStencil = TRUE; I got him to run the DX Caps … simply calphalon 3-pc. nonstick bakeware set
fDevice->GetBackBuffer (0, 0, D3DBACKBUFFER_TYPE_MONO, …
WebAug 16, 2010 · So run your app in the debugger, set a breakpoint at "D3Dpp.BackBufferFormat = D3DFMT_X8R8G8B8;" (this should probably be … WebMar 14, 2024 · Uninstall the game or software program and then reinstall it again. Something may have happened to the files in the program that work with this DLL file, … WebMar 21, 2012 · D3Dpp.AutoDepthStencilFormat = D3DFMT_D24S8; D3Dpp.EnableAutoDepthStencil = TRUE; // Check device capabilities DWORD deviceBehaviorFlags = 0; m_pD3DObject->GetDeviceCaps (D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &m_D3DCaps); // Determine vertex processing mode if … ray ray suits