Web# The value should be a positive integer. max-pending-chunks: 500 # The maximum milliseconds per tick the server is allowed to have # during the cunk generation process. # If the mspt is greather than this, the chunk generation task pauses. # The value should be a positive integer greater than 50. WebFeb 26, 2024 · Tick Dynamic: Unknown: Attempts to keep the server at 20tps by dynamically limiting the amount of entities and tile-entities that update per tick: The_Fireplace / wildex999: Server: none: Forge 1.7.X. Name Known Incompatibilities Description ... Chunk Pregenerator is a tool that allows you to generate your World …
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WebIn areas that are frequently teleported to and loaded, consider keeping the area permanently loaded. This will be lighter for your server than constantly loading and unloading chunks. max-auto-save-chunks-per-tick. Good starting value: 8. Lets you slow down incremental world saving by spreading the task over time even more for better average ... WebFabric Chunk Pregenerator is a fabric mod that allows you to pregenerate chunks for your server or for singleplayer while running fabric. Requires Fabric API! Commands /pregen start - Pregenerates in a square that is chunks long and wide. Only one pregeneration can run at a time. how long are deadliest catch boats at sea
I made a Chunk Pre-Generation datapack! : …
WebApr 19, 2016 · --tickInterval ~ Sets the interval between generation runs. (Default: 10)--chunksPerTick ~ Sets maximum number of chunks per tick to generate. (Default: Disabled)--tickPercentLimit ~ Sets the limit of tick time that can be used to generate chunks as a percentage of the preferred tick interval. … WebAug 18, 2024 · Chunk Pregenerator is effectively a multiplicator on that. ... A suggested fix is to just add a extra 0 to the "max-tick-time=60000" in the "server.properties" that gives it a 10 minute timelimit and still provides the backup plan if something goes wrong instead, but doesn't wrongly trigger if a laggy modpack has a hickup. if it fails after 600 ... WebOct 9, 2024 · TPS is ticks per second, 1 tick has 50ms, Chunk Pregenerator has a dynamic calculation on how much lag it should eat. If the game eats 30ms and the pregenerator has 40ms of work time, that would be on pregeneration priority (which most pregenerators run on) 70ms. So laggy. So what Chunk Pregen does is this: 40ms - … how long are deliberations